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#seriousgame

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Giulia Pedrucci, Maurizio Amoroso und Peter Nothbaum stellen in „MyCraft: An Educational Video Game on Disability in Greek and Roman Antiquity” ein #SeriousGame vor, das Behinderung in antiken Zivilisationen auf Grundlage historischer Quellen und Mythologie neu interpretiert.
#Gamestudies #SeriousGames #Behinderung #disability #Empathie
paidia.de/mycraft-an-education

STAGE Paidia · 'MyCraft': An Educational Video Game on Disability in Classical Antiquity - Paidia‚MyCraft‘ is a conceptual design for an educational video game (serious game) that explores the representation of disability in ancient civilizations, focusing on Greece, Rome, and Etruria. The article, which aims to present the basic ideas of the game under development, is divided into three parts: the cultural and historical framework, the educational approach of the game design and the intended impact on the players. The first section discusses the reinterpretation of historical perspectives, emphasizing how mythological characters with disabilities were often portrayed as sources of strength and wisdom. The second section discusses the game design and its mechanics, which incorporate historical artifacts, puzzles, and dialog to promote empathy and challenge modern stereotypes of disability. The final section describes the potential educational impact of ‚MyCraft‘, particularly its ability to encourage young audiences to consider disability as a contingent social construct shaped by time and culture. Although still in the conceptual stage, ‚MyCraft‘ aims to provide an immersive platform that combines storytelling and interactive gameplay to promote inclusivity and historical awareness. This innovative approach seeks to change the way we perceive disability, both in the past and in contemporary society.

Wie können Studierende ihre Informationskompetenz verbessern? Ein neu entwickeltes Serious Game bietet praxisnahe Szenarien, um Recherchefähigkeiten zu stärken. Der Aufsatz liefert zudem Leitlinien zur Nachnutzung des Spiels in verschiedenen Bildungskontexten. Jetzt mehr erfahren!
#Informationskompetenz #SeriousGame #Hochschullehre #DigitaleBildung #WissenschaftlichesArbeiten
⬇️
pedocs.de/frontdoor.php?source

#ChangingPopulations offers more than just articles - check out the 'further reading' sections throughout the newsletter linking to reports, briefings and journal articles, and interactive content like media interviews, podcasts and event recordings 📺

Be sure to explore ⤵️
#population #demography #socialscience #migration #socialpolicy #genetics #SeriousGame #pollution #mentalhealth #GenerationalWealth #intergenerational #geography #gerontology #sociology #economics #socialstatistics

Wil je de digitale weerbaarheid van je team vergroten? Met de nieuwe serious game RNSM leren teams spelenderwijs omgaan met de impact van een ransomware-aanval. Deze game is ontwikkeld door het Centrum Informatiebeveiliging en Privacybescherming (CIP) en CIO Rijk.

Leer samen te werken, snel beslissingen te nemen en effectief om te gaan met cyberdreigingen. Een realistische en leerzame ervaring voor iedere organisatie.

Lees meer op digitaleoverheid.nl/nieuws/cyb

Je crée un jeu de société sérieux dans le but de former à l'utilisation des IA génératives. Il y aura une version entreprise (ie. administratif, commercial, RH) et une version éducation (ie. collège, lycée). L'objectif principal est de reconnaître dans quelle situation il est utile ou non d'utiliser un #LLM , tout en sensibilisant aux risques, biais et limites.

Je vois beaucoup ici de détracteurs incitant jusqu'à boycotter l'utilisation des #iageneratives. Discutons-en.

Wer sich mal spielerisch mit der #Elektrotechnik beschäftigen möchte, dem sei folgendes #SeriousGame aus Cambridge empfohlen:

wiredthegame.com

"Wired is an atmospheric puzzle-platform game where you must wire up electrical circuits to get through. It is built on a realistic physical model of electricity and so by playing the game, you will also learn how electricity behaves. It will run on Windows or Mac computers. The browser version is a quick way to get playing."

Wie werten soziale Medien unsere Daten aus? Wie beeinflussen Algorithmen die Meinungsbildung? Und welche Rolle spielen dabei kommerzielle Interessen?🤔 Das lernen Schülerinnen & Schüler beim Spiel „The Feed“ der LFK #BW. Staatssekretärin Sandra Boser sagte bei der Präsentation in Stuttgart: „Serious Games wie The Feed ermöglichen es, komplexe Themen wie Künstliche Intelligenz und Algorithmen auf anschauliche Weise zu behandeln.“
👉 lfk.de/service/presse/wie-funk
#FediLZ #SeriousGame #SocialMedia

Being at #SoCraTes2024 there will be game sessions. Yeah 😃

This brought me to reflect on what I wish from a game for learning.

  • it should be cooperative (I believe learning as well as many or even most other thing are a team effort, competition destroys this)
  • I would like it to be a #SeriousGame and should not use #Gamification (gamification in my experience it replaces real learning with a quick dopamine fix)
  • I prefer it to be non-digital. We sit in front of a computer for far too long, so a break is good. At the same time this enables other forms of cooperation.