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#graphics

22 posts19 participants0 posts today

got mixed feelings on trim sheet/hotspot texturing
(while not having personally tried it)

✅ the results seem quite nice
✅ workflow makes sense
❌ significant and unpredictable waste of memory
❌ non-rectangular models don't fit well
❌ typically edges can only be convex
❌ similarly sized faces could look repetitive

I wonder if it's possible to get something better

curious if anyone's compared trim sheets to edge decals and materials driven with curvature maps