surprise! i put a fantasy console in kitsune tails! not only can you use the free and open source tiled map editor to create custom levels, but you can create your own games in lua using the same simple framework we used ourselves for all the minigames in the game. this gif is me making a sample game i call "ghostzilla" from scratch
oh right, and we've prepared an arcade and over half a dozen minigames for you in the game. one's even 3D! check out the full trailer here: https://www.youtube.com/watch?v=0EQkhejCoRs
wishlist & more info at https://kitsunegames.com/kitsunetails
A question out of actual interest (_not_ some "I like a, you should have used a not b")
Why did you go with lua, not with JavaScript? From my theoretical knowledge, js seems to be better for such use cases, yet lua seems to be very common. So I'm very curious about the difference. From the perspective of one, who offers it for customizing.
@xilebo lua is much more easily portable, and much easier to integrate than javascript. also, lua is very frequently used for scripting in games, like as a scripting language for games, scripting for emulators, and a language for fantasy consoles, so many people are already familiar with it
lua is also easier to sandbox and customize
Lua is very common as a scripting language for games. That's why I'm curious about it.
But I don't think, I've ever seen lua outside of the gaming area. And js is a much more common language to know. So I've always wondered, why so many games use lua instead of js, when js would reach so many more people.
But if lua is so much easier to integrate, that makes perfect sense.
Thank you.