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#godot

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Owl New Worlds 🔢 making NOKOMA<p>Need help from the amazing <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> community! ^^'</p><p>If someone has experience with mobile export and would have leads on why the plugins don't seem to be re-exported each time you export for iOS / Android? Does it ring a bell to someone? 😵</p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a></p>
jfml - Jonas Laugs<p><span class="h-card" translate="no"><a href="https://social.tchncs.de/@theradiocc" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>theradiocc</span></a></span> Moin! Kein Spiel (noch nichma ein <a href="https://mastodon.art/tags/WalkingSimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WalkingSimulator</span></a>) aber immerhin mit <a href="https://mastodon.art/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a>: ich hab für <a href="https://42.ccc.de/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">42.ccc.de/</span><span class="invisible"></span></a> (as seen at <a href="https://mastodon.art/tags/38C3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>38C3</span></a>) ein – wie ich es nenne – utopisches 3d Diorama gebaut:</p><p><a href="https://jfml.eu/2024/12/3d-utopia-still/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jfml.eu/2024/12/3d-utopia-stil</span><span class="invisible">l/</span></a></p>
AssetHunts!<p>Bundles mean happiness… 💖</p><p>Our very first Starter Kits Bundle 01 featuring:<br>🟨 Platformer<br>🟨 Tanks<br>🟨 Farming<br>🟨 Go Kart<br>🟨 Polygon Kingdom</p><p>Grab the bundle here:<br><a href="https://linktr.ee/assethunts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">linktr.ee/assethunts</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/gameassets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameassets</span></a> <a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a></p>
Owl New Worlds 🔢 making NOKOMA<p>Still working on NOKOMA 1.8.0 which will add the first incentives to play. Your best daily/weekly scores will be displayed on the Game Over screen, as well as the best daily/weekly scores from everyone and also the score just above yours. Time to split! 💪</p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Liam @ GamingOnLinux<p>Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features <a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" target="_blank">www.gamingonlinux.com/2025/04/popu...</a> <a class="hashtag" href="https://bsky.app/search?q=%23MelvorIdle2" rel="nofollow noopener noreferrer" target="_blank">#MelvorIdle2</a> <a class="hashtag" href="https://bsky.app/search?q=%23IndieGames" rel="nofollow noopener noreferrer" target="_blank">#IndieGames</a> <a class="hashtag" href="https://bsky.app/search?q=%23PCGaming" rel="nofollow noopener noreferrer" target="_blank">#PCGaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23Linux" rel="nofollow noopener noreferrer" target="_blank">#Linux</a> <a class="hashtag" href="https://bsky.app/search?q=%23Godot" rel="nofollow noopener noreferrer" target="_blank">#Godot</a> <a class="hashtag" href="https://bsky.app/search?q=%23GodotEngine" rel="nofollow noopener noreferrer" target="_blank">#GodotEngine</a><br><br><a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" target="_blank">Popular idle game Melvor Idle ...</a></p>
Liam @ GamingOnLinux 🐧🎮<p>Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features</p><p><a href="https://www.gamingonlinux.com/2025/04/popular-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2025/04/popu</span><span class="invisible">lar-idle-game-melvor-idle-is-getting-a-sequel-with-melvor-idle-2-bringing-some-huge-new-features/</span></a></p><p><a href="https://mastodon.social/tags/MelvorIdle2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MelvorIdle2</span></a> <a href="https://mastodon.social/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.social/tags/PCGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PCGaming</span></a> <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Wally Quack<p>Paper prototype</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2d</span></a></p>
Wally Quack<p>Meet<br><a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Cy<p>Happy Earth Day! Github has some ideas on how to make your code greener. CodeCarbon, an open-source Python library, helps measure CO2 emissions from your code. Wished there was something like this for <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> &amp; <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://github.blog/open-source/social-impact/how-to-take-climate-action-with-your-code/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.blog/open-source/social</span><span class="invisible">-impact/how-to-take-climate-action-with-your-code/</span></a><br><a href="https://mastodon.gamedev.place/tags/earthday2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>earthday2025</span></a> <a href="https://mastodon.gamedev.place/tags/earthday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>earthday</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Shiny Shinken<p>Trying to organize yourself while having ADHD can be... interesting. I am trying to write down my thoughts and ideas in a todo-list. And it... works. But my todo-list is my codebase. I have stuff like this all over my files (see attached image). Sometimes not even relevant to the file/class they're in... but it's an improvement to before (just forget what needs to be done...). </p><p><a href="https://mastodon.gamedev.place/tags/adhd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adhd</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Poppe :godot:<p>It's happening! Thanks to some great work behind the scenes by bruvzg, Godot just got real SVG support for user interfaces - they now scale rather than stay rasterized at the same resolution!</p><p>You'll also notice text stays sharp when scaled even without MSDF; another boon of the new oversampling system. The wait for Godot continues.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/ui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ui</span></a></p>
Rokojori<p>The good news: I've ported the grayscale compositor to C# for anybody who wants to try it out in C#. </p><p>The bad news: it has a C# only bug when using MSAA</p><p><a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> </p><p><a href="https://github.com/Rokojori/godot-compositor-effect-c-sharp" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Rokojori/godot-comp</span><span class="invisible">ositor-effect-c-sharp</span></a></p>
Nico | Ancient Mind out now!<p>Advice for fellow developers: when you create a bossfight make sure the boss and the arena are independent.</p><p>The boss should be able to exist without the arena and the arena should be able to exist without the boss.</p><p>This makes it easier to keep logic separate and reuse things.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a></p>
Bean J. Bunny<p>yeah this is the most normalest <a href="https://nerdculture.de/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Andrew Vasilyev<p>Started building a modern take on Steel Panthers — tactical hex-based combat with clear visuals, suppression, morale, terrain and fog of war.</p><p>No clutter, just tough choices and battlefield flow.</p><p>Early days, but here we go.</p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Indie</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a></p>
Filip Rachůnek<p>Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=KS67q_pOcD0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=KS67q_pOcD</span><span class="invisible">0</span></a></p>
Rachel<p><span>Back to the ol' editor.<br></span>🔌<a href="https://mymstake.itch.io/actionplatformerstarter" rel="nofollow noopener noreferrer" target="_blank">https://mymstake.itch.io/actionplatformerstarter</a><span><br>Demo playable, mega early alpha state though, be warned.<br>Also, web exports mega jank in Godot rn so no audio and it probably won't work at all on certain mobile devices </span>​:akko_shrug:​ <a href="https://transfem.social/tags/gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> <a href="https://transfem.social/tags/godot" rel="nofollow noopener noreferrer" target="_blank">#godot</a> <a href="https://transfem.social/tags/demo" rel="nofollow noopener noreferrer" target="_blank">#demo</a></p>
Bryce Dixon<p>I want to start doing <a href="https://mastodon.brycedixon.dev/tags/BytesizedGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BytesizedGodot</span></a> videos highlighting useful plugins in the official <a href="https://mastodon.brycedixon.dev/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> Asset Library; things that would be useful in 90% of projects.</p><p>Does anyone have any suggestions? Godot 4 only, please, nothing that hasn't been updated past Godot 3.</p><p><a href="https://mastodon.brycedixon.dev/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.brycedixon.dev/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.brycedixon.dev/tags/gdscript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdscript</span></a> <a href="https://mastodon.brycedixon.dev/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Midnight Spire Games<p>Why does <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> 4.4 keep flipping this metadata back and forth? I am seeing this behavior in a number of resources that contain Arrays or Dictionaries.</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotHelp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotHelp</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Aender Lara<p>After hours, I was able to make run a compositor effect in <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> with c#😱 I did nothing fancy just wanted to see it running, added this film grain <a href="https://godotshaders.com/shader/film-grain-shader/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotshaders.com/shader/film-g</span><span class="invisible">rain-shader/</span></a></p><p>Only issue I am having is the thing giving an error when MSAA is on and not running. <a href="https://godotforums.org/d/42152-any-way-to-write-color-buffer-in-compositoreffect-when-enabling-msaa" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotforums.org/d/42152-any-wa</span><span class="invisible">y-to-write-color-buffer-in-compositoreffect-when-enabling-msaa</span></a></p>