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Rudolf Thomas INDERST (he|him) | ok2@me | ❤️DEI❤️<p>Große Publikationsfreude - unser erster gemeinsamer Text ist da! 'Peak des Rennspiel-Genres? Need for Speed: Most Wanted (2005) und seine Rezeption' Jetzt zu lesen bei <a class="mention" href="https://bsky.app/profile/eugenpfister.bsky.social" rel="nofollow noopener noreferrer" target="_blank">@eugenpfister.bsky.social</a> &amp; <a href="https://spielkult.hypotheses.org/7926" rel="nofollow noopener noreferrer" target="_blank">spielkult.hypotheses.org/7926</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamestudies" rel="nofollow noopener noreferrer" target="_blank">#gamestudies</a> <a class="hashtag" href="https://bsky.app/search?q=%23nfs" rel="nofollow noopener noreferrer" target="_blank">#nfs</a> <a class="hashtag" href="https://bsky.app/search?q=%23arcaderacer" rel="nofollow noopener noreferrer" target="_blank">#arcaderacer</a> <a class="hashtag" href="https://bsky.app/search?q=%23spielforschung" rel="nofollow noopener noreferrer" target="_blank">#spielforschung</a></p>
J-Lin 🕹️[Game Dev] 🎮<p>Redesigned vehicle for <a class="hashtag" href="https://bsky.app/search?q=%23LightningHornets" rel="nofollow noopener noreferrer" target="_blank">#LightningHornets</a>, our upcoming <a class="hashtag" href="https://bsky.app/search?q=%23ArcadeRacer" rel="nofollow noopener noreferrer" target="_blank">#ArcadeRacer</a>. Removed thrusters for a less vulgar, more classy look... was never quite happy with them. <a class="hashtag" href="https://bsky.app/search?q=%23GameDev" rel="nofollow noopener noreferrer" target="_blank">#GameDev</a> <a class="hashtag" href="https://bsky.app/search?q=%23IndieDev" rel="nofollow noopener noreferrer" target="_blank">#IndieDev</a> <a class="hashtag" href="https://bsky.app/search?q=%23UE5" rel="nofollow noopener noreferrer" target="_blank">#UE5</a> <a class="hashtag" href="https://bsky.app/search?q=%23UnrealEngine" rel="nofollow noopener noreferrer" target="_blank">#UnrealEngine</a> <a class="hashtag" href="https://bsky.app/search?q=%23Blender" rel="nofollow noopener noreferrer" target="_blank">#Blender</a> <a class="hashtag" href="https://bsky.app/search?q=%233Dmodeling" rel="nofollow noopener noreferrer" target="_blank">#3Dmodeling</a> <a class="hashtag" href="https://bsky.app/search?q=%23Gaming" rel="nofollow noopener noreferrer" target="_blank">#Gaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23Videogames" rel="nofollow noopener noreferrer" target="_blank">#Videogames</a> <a class="hashtag" href="https://bsky.app/search?q=%23SEGA" rel="nofollow noopener noreferrer" target="_blank">#SEGA</a> <a class="hashtag" href="https://bsky.app/search?q=%23BlueSkies" rel="nofollow noopener noreferrer" target="_blank">#BlueSkies</a> <a class="hashtag" href="https://bsky.app/search?q=%23Outrun" rel="nofollow noopener noreferrer" target="_blank">#Outrun</a> <a class="hashtag" href="https://bsky.app/search?q=%23RidgeRacer" rel="nofollow noopener noreferrer" target="_blank">#RidgeRacer</a> <a class="hashtag" href="https://bsky.app/search?q=%23Daytona" rel="nofollow noopener noreferrer" target="_blank">#Daytona</a> <a class="hashtag" href="https://bsky.app/search?q=%23Burnout" rel="nofollow noopener noreferrer" target="_blank">#Burnout</a><br><br><a href="https://youtu.be/zo2onU__FNI" rel="nofollow noopener noreferrer" target="_blank">Lightning Hornets - DevLog 11....</a></p>
Dominik Dammer<p>Day 18 Burnout 3 : Takedown</p><p>The challenge is to choose 20 games that greatly influenced you.</p><p>One game per day, for 20 days. No explanations, no reviews, no particular order.</p><p><a href="https://mastodon.gamedev.place/tags/20mostInfluencialGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>20mostInfluencialGames</span></a> <a href="https://mastodon.gamedev.place/tags/BestGameEverMade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BestGameEverMade</span></a> <a href="https://mastodon.gamedev.place/tags/BurnOut" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BurnOut</span></a> <a href="https://mastodon.gamedev.place/tags/ArcadeRacer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ArcadeRacer</span></a> <a href="https://mastodon.gamedev.place/tags/Racing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Racing</span></a> <a href="https://mastodon.gamedev.place/tags/Car" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Car</span></a></p>
Allie<p>June 1, 2023 - Day 152 - NewPlay Review<br>Total NewPlays: 168</p><p>Game: Slipstream</p><p>Platform: Steam<br>Release Date: May 22, 2018<br>Library Date: Mar 4, 2019<br>Unplayed: 1550d (4y2m28d)<br>Playtime: 18m</p><p>Slipstream is a retro-styled arcade racer. It's not 8-bit retro, so much as a throwback to the arcade racers I sucked at in the early-mid 1990's.</p><p>One of the things I find myself struggling with is that the more games I play, the more reference points I have, and the harder it becomes to enjoy some games.</p><p>If I open an MMORPG, I played WoW for over a decade, but that burned me out on MMORPGs. So an MMORPG has a lot to overcome.</p><p>If I open a survival game, it needs to grab me as well as Subnautica... used to. Until I played Breathedge. Friendship ended with Subnautica, Breathedge is my survival friend now.</p><p>For arcade racing games, it's Forza Horizon 4*. Slipstream is a very well designed arcade racer, and leans heavily on nostalgia for that era of games. It's just that I don't have any nostalgia for that style of game.</p><p>So while it's well done, it doesn't offer me something that I don't get from another game, in a more enjoyable way.</p><p>Sorry, Slipsteam. You're just a bit:</p><p>2: Meh</p><p><a href="https://aus.social/tags/Slipstream" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Slipstream</span></a> <a href="https://aus.social/tags/ArcadeRacer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ArcadeRacer</span></a> <a href="https://aus.social/tags/Racing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Racing</span></a> <a href="https://aus.social/tags/MastodonGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastodonGaming</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p><p>*Almost 18 months ago, I found a literal showstopper bug that causes FH4 to crash, regularly. It took months for the Forza team to accept that it was a bug.</p><p>It's STILL not fixed. Much disappoint.</p>