@Olm_e I'm curious to see, how they deal with syncing game data as levels, cars, ... to avoid different client-side simulations 🙂
@blub yes, that's always a challenge for this type of game.
I tested it on local network with very low latency so I can't tell (except it works yeay :) )... take a look in the git to find out ? ;p
Excellent! The kids are all the time begging for playing it on my laptop. They will go crazy if they hear that :-D